Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

2012-06-08

Rise of the Moonknights

Walker and the Moonknights reached the climax of their adventures on Ola'an.

The Rise of the Moonknights

chronicles Walker's days after the Moonwalkers.

Jade Cove Adventure Log

The SST-7 prepares to return to the Jade Cove.  Below are links to our current Adventure Log:

Jade Cove Adventure Log - Google Doc (for those w/a Google Account)
Jade Cove Adventure Log - Public Web Page (viewable by all)

2011-12-31

Blackfell my new wizard in Ashley's new Jade Cove Campaign. I am a little late in posting this.  The first session was back on November 19th.  Anyway it was a blast.

Character Sheet
Back-story

Note:  I don't really have a web-friendly character sheet yet... have to fix that.

Earth 1168 - A Little History

Well it's been a long time, but we're finally getting ready for the next installment of the Mortality Algorithm, my Champions adventure for the weekend group.

Last time before the session I sent out selections of the standard Champions Setting's history for players who didn't have access to the books.

I have since collected all that stuff in one document here.

2010-04-27

Thunderspire: Adventure Log Update

In anticipation of game this weekend I finally updated the Thunderspire: Adventure Log. I waited waaaay to long this time.

I interleaved working on it the last few days with reviewing the module so neither felt like a slog. The log is definitely helpful for getting my mind back in the right place.

Still have a little more work to do before Friday, but I am really looking forward to this session. It could be epic.

2009-10-10

30!

Another post about another role-playing milestone. I started playing DND 30 years ago this year.

I know that I started in 1979 because my grandmother Annabelle gave me my 1st ed. ADND books that year for my birthday. Whenever my grandmother gave a book as a present she signed and dated it.

Earlier that year in the summer, the kid from across the street (we were 11 at the time), asked me if I wanted to play a game called Dungeons and Dragons.

There were weird dice. I was a half-elf. I had a magic sword. In an underground cavern next to a lake I fought a terrible monster. I slew it and got a magic ring. It turned you invisible.

I remember walking across the street to go home that evening. A thousand fantastic thoughts raced through my head and one real-world concern, "How was I going to get to play again?". For the next four years of my life that would be my central preoccupation. If I wasn't playing DND I was trying to figure out how I would get to play again.

In the years since, that overwhelming urge to play has waxed and waned. I have gone many years without playing at all, while at other times been completely immersed again.

These days I am playing regularly and starting to share the game with my children. Despite all my years spent in fantasy land, that's something I never dreamed of.

2009-07-19

20!

My D&D character Walker made 20th level last game. It is the first time I have played a character straight-through, legitimately, levels 1-20 in the thirty years that I have been playing D&D. Through version 3.5 level 20 was the final "regular" level of D&D. Guidelines for levels beyond that were generally considered optional or expansions.

To people who don't play the game, well I am sure they could care less (lol), but if they did care, some of them would probably be surprised. I think they would be surprised because they are used to games that have a single goal or objective, that you "win".

Most role-players will probably not be surprised. D&D is not such a game. You could have myriad goals for your character, acquiring certain items or getting certain abilities that have nothing to do with leveling. They might be role-playing goals or they might be mechanical. You might start your character after first level. You might end the campaign your character is participating in before 20th, the edition of the game might change or you might get interested in a different role-playing game. Your character could die. Your gaming group could split up.

Staying with the same campaign and characters for so many levels takes a long time and a lot of commitment. We have played consistently once a week for the last 5 years. We took some breaks along the way, maybe as long as 6 months, but we kept going. Notice it's all we. This is a commitment that has to be shared by about 5 or 6 people, come hell or highwater. No matter how much people want to play it can be hard to make the time to play.

I didn't really think about it much up until the last few months when it became clear it might happen. Then it started to seem like a great achievement.

I am happy and proud that we made it. Seeing these characters live has been a great thing.

2009-07-05

Log of the Domeknockers

Our new adventuring group in E's campaign decided to call themselves the Domeknockers. I scratched out a minimal recounting of their deeds just so we won't forget.

The Log of the Domeknockers

Spike


Spike is a new character for E's Forgotten Realms Campaign (which I am tagging loudwater).

He's a pretty straightforward elf/rogue. He's basically my attempt to recreate a borrible in DND.

Due to the mechanics in 4E I felt the time was right to give it a try. It would be nice if there was Paragon Path that made slings really shine, but overall I think the "feel" is right. In the first session he was a blast to play.

Character Sheet
Back-story

2009-05-06

Jax


My new character for Isaac's Scales of War campaign, Jax:

Character Sheet
Back-story

Red Hand Undone?

Long ago a paltry handful of adventurers stood before a horde of evil and turned back the tide. Those "Dawn Raiders", held fast and eventually faced down an Aspect of Tiamat, but evil never ends and new dangers stalk the land.

The follow up to the Red Hand of Doom, Scales of War kicks off tonight!

Isaac sent the following summary of the Fifteen years since RHoD.

Link

In the very recent past events are happening quickly. Our group effected a Rescue at Rivenroar and now we have been alerted to an impending Siege of Bodrin's Watch.

Link

2009-02-14

Alrion: The Order of the Gourd

In our campaign Alrion, the party has taken the name, "The Order of the Gourd".

Many of them have sent me some pretty great background info on their characters. At first I kept this information to myself to try and encourage role-playing. Now that the party has known each other for a while and what was going to get role-played out, has been role-played out, it seems like a good idea to share this information. Hopefully it will spur further role-playing.

The Order of the Gourd:
Cletus "Pumpkinhead" Johnson
Kondell Urenthus
Lop
Falcone Agustus Triviski
Effram Zimbolist
Scale

2009-02-08

Thunderspire: Adventure Log

After completing Keep on the Shadowfell the party, now known as The Order of the Gourd has continued on to Thunderspire Labyrinth. Below is a link to the log of their new adventure:

Link

2008-11-24

Solvarg and the Purple Curse

My character Solvarg in Karl's Dark Nights campaign got turned purple!

Shortly after our characters had some downtime over the winter and we were encouraged to write up what they did. This is what I came up with:

Link

KotS: Victory!

The party has completed The Keep on the Shadowfell emerging victorious!

I have updated the adventure log:

Link