Showing posts with label charactersheet. Show all posts
Showing posts with label charactersheet. Show all posts

2011-12-31

Blackfell my new wizard in Ashley's new Jade Cove Campaign. I am a little late in posting this.  The first session was back on November 19th.  Anyway it was a blast.

Character Sheet
Back-story

Note:  I don't really have a web-friendly character sheet yet... have to fix that.

2009-07-05

Spike


Spike is a new character for E's Forgotten Realms Campaign (which I am tagging loudwater).

He's a pretty straightforward elf/rogue. He's basically my attempt to recreate a borrible in DND.

Due to the mechanics in 4E I felt the time was right to give it a try. It would be nice if there was Paragon Path that made slings really shine, but overall I think the "feel" is right. In the first session he was a blast to play.

Character Sheet
Back-story

2009-05-06

2008-07-07

Solvarg


DND 4E has shipped and we are finally making new characters and getting a little bit into it.

This post is related to my new character Solvarg, for Karl's campaign, Dark Nights.

There is no barbarian class for 4E yet so I had to build him as something else. Since my concept firmly fit the Striker role I created him as a Ranger. In my mind he had been a greatsword wielder, now he's a two-weapon fighter. Other than that cosmetic change though he came out pretty much exactly as I wanted. So far he has been fun to play. The Stiker role is a roller-coaster.

Character Sheet
Back-story

2008-02-25

Ajax


I have actually gotten to play Champions a few times lately, thanks to my friend JVS.

I have been playing my character:

Ajax

who is an homage to Orion of the New Gods.

Cody Blackstreet



Cody "Fellwrath" Blackstreet is my latest character for KC's campaign Oerth. Lets hope he fares better than the last two.

Character Sheet
Back-story

2007-11-14

Raven


Raven is a character I've been playing for a little while now in KC's campaign Oerth:

Character Sheet
Back-story

2007-03-11

Brother Jeff


I literally don't remember the last time I played a cleric. Here goes nothin'... Brother Jeff:

Character Sheet
Back-story

2007-03-03

Radley Jagger



Radley Jagger is the first D&D character that I have put on-line that I am not actively playing anymore, who knows, maybe someday...

Character Sheet
Back-story

2007-01-31

Mutt


This time it's my character Mutt who gets the treatment and has his character sheet and back-story added to my on-line archive.

2007-01-26

Mirrorshade


This new Sample Character Mirrorshade for my up-coming Champions Campaign Earth 1168 is a Blaster, plain and Simple.

He is only slightly more complex than Wrecking Ball, but he does show the use of a Multi-power and a variety of attacks with more interesting Advantages.

2007-01-13

Hideous


Hideous is another sample character for my nascent Champions campaign. Hopefully it will help people see how you can use the rules to translate a concept into a character. Specifically Mike wanted to see something Blob-like.

Hideous is a 10ft tall, 1000kg monster. When irritated it can will itself to be even heavier and stronger. When it feels truly threatened it goes into "Unstoppable Mode" where it moves very slowly but almost nothing can turn it from it's path let alone harm it (it's almost like a cross between The Blob and Juggernaut).

First how to make it tall and big? Well the rules say Growth and Density Increase are for characters that change their height and weight (p. 126). To model characters that are always tall and heavy you are supposed to buy regular powers and characteristics. They give you some templates to help(pgs. 573, 336).

If you look at Hideous's sheet you will see that it is built on the combination of the Large (p. 575) and Heavy (p. 577) templates. Once I had that base I was free to add whatever I wanted knowing that he already satisfied the requirements of being 10ft tall and 1000kg. I gave him additional STR, CON, BODY, etc... I also gave him additional Knockback Resistance and Armor. All this just reflects that he is even tougher than your average 10ft, 1000kg monster. :)

The next part of my concept was that when Hideous gets mildly irritated it can will itself to be heavier and stronger. Since this IS a case of him temporarily changing his body it is a good fit for Density Increase. So I just bought him a few levels of DI basically until I was satisfied his STR would let him inflict some decent property damage.

The final part of my concept was Unstoppable Mode. In this mode Hideous can barely move, but he's also almost impossible to stop or harm. This was a little tricky, here's what I did:

1. I bought Damage Reduction (p. 143), the key power of Unstoppable Mode
2. I bought more KB Resistance and Linked (p. 299) it to DR

At this point he is super-tough, but how do I make him super-slow when he activates his DR?

3. I lowered his regular DEX, SPD and Running.
4. I bought DEX, SPD and Running as Powers (p. 139).
5. I labeled these powers as "Hideous Movement".

Then the final trick that ties it all together:

6. I added the Limitation Lockout (p. 301) to his DR. Lockout says whenever I activate DR other powers of my choosing will stop working. So on my sheet I indicate the powers that will stop working are the ones labeled "Hideous Movement". Now we have modeled our concept.

A few other things to keep in mind about this character. It's a villain. It would make a terrible PC. It's powers are too great and it's limitations are too extreme. I would reject this character from a player out of hand just based on the DR alone. So I detailed "how" I did it because I hope that's what you'll take away from this example, rather than "what" I did.

BTW the picture used in the character sheet is indeed Karkas another of Jack Kirby's creations.

2007-01-08

The Baddest of Them All



Wrecking Ball is a sample character for my friends who are getting into Champions to take a look at. He is your basic "Brick", closer to Thor than Hulk in that he is strong and fast.

This character has all the basics covered. Good attack, good defense, solid movement, decent skills (your not gonna' get away with less than 20pts in non-combat skills). If you compare his character sheet against the tables in 5ER on p. 28, you'll see that he falls within all the ranges for a Standard Super-Heroic character. Based on the "OPTIONAL CHARACTER DESIGN GUIDELINES" table on p. 29 he is a "Characteristic Oriented Hero".

2006-12-15

Connor Durgan

 Another character on-line. Slowly but surely I am getting them all digitized. This time it is Connor Durgan: 

2006-12-06

Xed

Another one of my D&D characters...
Xed. He is also part Monk. I guess I have been stuck
in a rut. 

2006-11-10

Up In Smoke...

I got another one of my characters on-line. This guy's name is Smoke: 

I play this character only a few times a year but the game has been really fun. We are working our way through a large module called the City of the Spider Queen.

2006-10-29

A Man Called Walker...

Using Google's new tools I found a way to put my characters on-line that I am relatively happy with. Walker is the first one: