Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts
2010-04-18
Intergalactic
What fun!
A little indie book I discovered out of the blue.
The story was amateurish, but entertaining.
Matt Olson's artwork is excellent, the characters are rendered with vitality and the main character has real charisma in her expressions. Love it.
Bottom line, the story won't stick with me, but was fun to read.
Kick-Ass
Better than I expected, but my expectations were low.
JRJR's artwook solid as always.
Bottom line, meh.
Labels:
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comics,
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markmillar
No Hero
Worst Warren Ellis comic I have ever read. What a contrast from Anna Mercury. Ryp's art, same as ever.
Bottom line, they should have just called it "No Good".
2010-04-06
Jazzy
I'm reading Amazing Spider-Man #39 - 125. Spider-scholars everywhere will immediately recognize that as more or less the initial "Jazzy" John Romita run (there are some issues mixed through-out contributed by other awesome dudes like Gil Kane, a post for another day...). Penciled by JR they were of course written by Stan the Man.
These are great comics. Arguably the high-point of the web-heads long and storied career. Not to take anything away from the incredible kick-off penciled by Steve Ditko, but I feel like Marvel, Stan and Spidey just kept getting better and better throughout this period.
I just finished #50 "Spider-Man No More", one of the highlights I had read before and it was as good as I remembered.
After I finish up these books I will take a break from Spider-Man for awhile, but eventually I might plot out one of these read-a-thons for John Romita Jr.'s run on Spider-Man. He also put his own cool graphic spin on web-head literature.
...back to reading, True Believers!
2010-03-01
Thunderbolts
Justice like lightning...
First I missed this series completely. Then when I heard about it, I got it all wrong.
I don't read as many super-hero books as I used to but make no mistake, I love super-hero stories.
This one has a cool twist, and solid art. Mark Bagley's stuff has really grown on me.
I've only read the first 12, can't wait to read the rest.
Bottom line, fun!
2010-02-27
The Death of the New Gods
*
I have avoided these books, The Death of the New Gods for months.
I am a fan of the New Gods.
I like Jim Starlin's work and I think he wants to do right by these characters.
I just finished reading the books moments ago. It's safe to say I have mixed emotions about them.
Scott Free's final moments were heartbreaking, but I'm not buying. Scott Free's overriding theme is not rationalism versus dark passion, it's individual freedom versus group oppression.
I don't like Darkseid surviving... at all. The confrontation with Orion at the end was the right thing and to have it not be the resolution is weak.
Bottom line, growing dissatisfaction.
2010-01-29
Platinum Grit
The great thing about discovering something this way, is that you come at it with few preconceptions and little frame of reference. Making it a lot easier to just enjoy it for it's own merits.
The great thing about this book, is that it has charismatic characters (I would like to hang out with Nils, Jeremy and Kate), it feels like a personal story the author has to tell and it's a good story. It's got tons of great absurdest and surreal moments, is fun, and then has these inexplicably dark uncomfortable moments as well.
After I discovered it I read one or two then picked around at a few others, last week or so I went back and read the first 10, there are only 20.
Looking at it now, the book definitely has parallels with Tank Girl and similarities to Los Bros. but that's ok it's fine to have influences. I am just glad I got a chance to read it with a clear mind first.
Bottom line, wish there were more. I'll read the last 10 soon and since there have only been 20 in the last 15 years...
2010-01-09
Powers
I just read the first arc of Powers, "Who Killed Reto Girl?".
Entertaining. The dialog was maybe too sharp (not everybody is a great fucking communicator) and a couple of plot elements were a little loose, but they are really minor issues. I like these characters and the book has it's heart in the right place.
The art on this book has that great property, that the more you look at it the better it gets. Tons of great expressions, body language and subtle visual cues. The lighting and colors are great.
It's a bit of a double edged sword, I looked at this book for years and thought a solid "meh". Even though I knew the artwork was doing a lot, it just didn't immediately pull me in. Oh well I figure this is more my problem than the books. I like candy.
Bottom line, I am gonna' be reading a lot more of these.
2010-01-04
New X-Men
Don't have time for a long post.
I just finished all of Grant Morrison's X-Men (New X-Men, whatever) run.
I had read the first arc (114-116) a while ago, but just hadn't gotten around to the rest (117-154). Themes, ideas, characterization, were all very good. Plotting not so tight.
The final arc consisted of a story that would never happen because the characters got the Phoenix Force to basically prune them from the timeline. It all looked super-cool from our perspective, but from where those characters sit (Beak's grandson-never-to-be Tito, for instance) I doubt it would seem so hot.
Better than good art delivered throughout by (off the top of my head) Quitely, Kordey, Bachalo and Gimenez.
Bottom line, tons of fun, really enjoyed it.
2009-12-14
2009-12-12
Bad Planet
This series started out super-strong, ended... weaker.
The plot degenerated into some wacky crap about the "alien with no name" attacking a tesla coil with an axe, waittaminute' what am I saying? That sounds awesome!
I hadn't read any Steve Niles before, because I am freakin' sick of vampires.
Interior artwork was solid. Covers were stellar, featuring the likes of Mark Schultz and Dave Stevens.
Bottom line, good fun, glad I read it.
Bottom line, good fun, glad I read it.
Global Frequency
This was a solid series, cool, interesting. Characterization was limited, but plots were tight, lots of mad ideas (as Warren Ellis would say).
The structure guaranteed it would be hit-or-miss, each issue was self-contained and had a different artist... ballsy. Anyway it paid off.
Bottom line the good ones more than made up for the weaker ones.
2008-03-11
2007-07-29
SDCC
The San-Diego Comic-Con has been going on all week. I have been not thinking about it pretty much 'cuz it sucks not to get to go, but... I just saw this and it is the first news that is too cool not to think about:
*Edit*Iron-Man sneak preview from SDCC got pulled.
I feel Tony Stark and I are marching to the same drummer. :)
*Edit*Iron-Man sneak preview from SDCC got pulled.
I feel Tony Stark and I are marching to the same drummer. :)
2007-02-12
Back In the Saddle...
Ok I am starting to look forward to this:
Nicholas Cage is a good actor and when I read this I started to get enthused.
Nicholas Cage is a good actor and when I read this I started to get enthused.
2007-01-26
Mirrorshade
This new Sample Character Mirrorshade for my up-coming Champions Campaign Earth 1168 is a Blaster, plain and Simple.
He is only slightly more complex than Wrecking Ball, but he does show the use of a Multi-power and a variety of attacks with more interesting Advantages.
Labels:
champions,
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2007-01-23
Updated CCCC
While I was talking to Smitty I was reminded of some stuff and updated the Champions Character Creation Cheatsheet.
He reminded me of the formulas for computing Active Cost (the cost after Advantages), Real Cost (the cost after Limitations), which are ultimately the formulas for how you compute the cost of any power.
It used to be that you lived and died by these calculations. Nobody could make a character without knowing them and they would have been one of the first things I added to the CCCC. What changed? Hero Designer. The computer program does all this stuff for you, so pretty soon you don't think about it anymore.
He reminded me of the formulas for computing Active Cost (the cost after Advantages), Real Cost (the cost after Limitations), which are ultimately the formulas for how you compute the cost of any power.
It used to be that you lived and died by these calculations. Nobody could make a character without knowing them and they would have been one of the first things I added to the CCCC. What changed? Hero Designer. The computer program does all this stuff for you, so pretty soon you don't think about it anymore.
2007-01-19
The Champions Character Creation Cheatsheet
Long ago I made the Champions Game Play Cheatsheet. It's pretty useful while you're playing, but the fact is that right now you guys are wrestling with Character Creation, not playing the game so I decided to try and make a similar sheet for Character Creation.
The Champions Character Creation Cheatsheet. The idea is to synthesize on one sheet the most useful information possible. I don't think it's quite as successful as the first one but if nothing else the page numbers should be useful.
The Champions Character Creation Cheatsheet. The idea is to synthesize on one sheet the most useful information possible. I don't think it's quite as successful as the first one but if nothing else the page numbers should be useful.
2007-01-13
Hideous
Hideous is another sample character for my nascent Champions campaign. Hopefully it will help people see how you can use the rules to translate a concept into a character. Specifically Mike wanted to see something Blob-like.
Hideous is a 10ft tall, 1000kg monster. When irritated it can will itself to be even heavier and stronger. When it feels truly threatened it goes into "Unstoppable Mode" where it moves very slowly but almost nothing can turn it from it's path let alone harm it (it's almost like a cross between The Blob and Juggernaut).
First how to make it tall and big? Well the rules say Growth and Density Increase are for characters that change their height and weight (p. 126). To model characters that are always tall and heavy you are supposed to buy regular powers and characteristics. They give you some templates to help(pgs. 573, 336).
If you look at Hideous's sheet you will see that it is built on the combination of the Large (p. 575) and Heavy (p. 577) templates. Once I had that base I was free to add whatever I wanted knowing that he already satisfied the requirements of being 10ft tall and 1000kg. I gave him additional STR, CON, BODY, etc... I also gave him additional Knockback Resistance and Armor. All this just reflects that he is even tougher than your average 10ft, 1000kg monster. :)
The next part of my concept was that when Hideous gets mildly irritated it can will itself to be heavier and stronger. Since this IS a case of him temporarily changing his body it is a good fit for Density Increase. So I just bought him a few levels of DI basically until I was satisfied his STR would let him inflict some decent property damage.
The final part of my concept was Unstoppable Mode. In this mode Hideous can barely move, but he's also almost impossible to stop or harm. This was a little tricky, here's what I did:
1. I bought Damage Reduction (p. 143), the key power of Unstoppable Mode
2. I bought more KB Resistance and Linked (p. 299) it to DR
At this point he is super-tough, but how do I make him super-slow when he activates his DR?
3. I lowered his regular DEX, SPD and Running.
4. I bought DEX, SPD and Running as Powers (p. 139).
5. I labeled these powers as "Hideous Movement".
Then the final trick that ties it all together:
6. I added the Limitation Lockout (p. 301) to his DR. Lockout says whenever I activate DR other powers of my choosing will stop working. So on my sheet I indicate the powers that will stop working are the ones labeled "Hideous Movement". Now we have modeled our concept.
A few other things to keep in mind about this character. It's a villain. It would make a terrible PC. It's powers are too great and it's limitations are too extreme. I would reject this character from a player out of hand just based on the DR alone. So I detailed "how" I did it because I hope that's what you'll take away from this example, rather than "what" I did.
BTW the picture used in the character sheet is indeed Karkas another of Jack Kirby's creations.
2007-01-08
The Baddest of Them All
Wrecking Ball is a sample character for my friends who are getting into Champions to take a look at. He is your basic "Brick", closer to Thor than Hulk in that he is strong and fast.
This character has all the basics covered. Good attack, good defense, solid movement, decent skills (your not gonna' get away with less than 20pts in non-combat skills). If you compare his character sheet against the tables in 5ER on p. 28, you'll see that he falls within all the ranges for a Standard Super-Heroic character. Based on the "OPTIONAL CHARACTER DESIGN GUIDELINES" table on p. 29 he is a "Characteristic Oriented Hero".
Labels:
champions,
charactersheet,
comics,
e1168,
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wreckingball
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